Motocross: Chasing the Dream – Customization Demo

Who’s ready to customize some bikes!?

We are extremely excited to share with you our basic bike customization system. We have great plans for this and I think this will be one of the strongest features of our full game that will challenge other games such as the MXGP series from Milestone. While these are our basic customization properties, there’s a pretty good amount of things to change allowing you guys to create some pretty cool bikes while you’re waiting for the full release. You can change colors of plastics, parts on the bike and even wheel components.

This is our first release of something to the public which is a little scary, but I think most of you will enjoy it. This is a work in progress meaning there will be bugs and incomplete features and user interfaces. This whole thing was coded and put together in about a week so it is highly unpolished and will be for some time since our main focus is the main game. This software, however, will be updated periodically. I threw in a terrible environment outside so you wouldn’t have to look at blank space out of the garage doors and I also set up the lighting and materials. Our designers were busy with the main project so I took the liberty of doing it myself. Should I have waited? Probably, but I wanted to give you all something to play with as fast as possible, and since I’m a programmer my design and visual skills are not great. Expect better environments and graphics in future updates and in the full game.

There are instructions in the info tab, but I will briefly go over how to use this software.

So, the first thing you’re greeted with is the loading screen. I coded something wrong in the loading bar so it shows the wrong percent. It will look like it is frozen, but it isn’t. Just let it sit there for a minute and it will load correctly into the main scene. If you hold down your left mouse button and drag the mouse you will rotate around the bike. This allows you to better see what part you’re editing. You can also zoom in and out using the middle mouse wheel. This allows you to get up close and personal so you can see every detail. If the UI is in your way, you can toggle it using the ‘ESC’ key. To capture a screenshot you can press ‘C’ on your keyboard.

  • Setups will be saved in the root directory in the ‘Setups’ folder.
  • Screenshots will be saved in the root directory in the ‘Screenshots’ folder.
  • Skins should be put in the root directory in the ‘Skins’ folder. To create a skin you will need to use out cutout in a download link provided below. The background will need to be transparent so you don’t cover up any other part of the bike.

These folders will automatically be created.

We will be sending the download link to your email.

We hope you all have a great time customizing the bike of your dreams! We will be hosting another contest very soon for the best looking bike using the screenshot function. More info on that in the coming week(s).

If you have any trouble with bugs or glitches feel free to shoot me an email at mhodge@lcqstudios.com . Be sure to include a subject regarding ‘Customization Demo’  so it gets through my spam folder.

How to open .zip files:

The software comes packaged in a compressed .zip file. To extract it I recommend using 7zip. You could also use the default Windows unarchiver. Then all you have to do is put the folder inside the .zip wherever you want to store it.

Recommended PC Specs:

  • CPU: Intel Core i5 or AMD Ryzen 5 series
  • GPU: Nvidia GTX 1060 or AMD RX580
  • RAM: 8GB

Required PC Specs:

  • CPU: Intel Core i3 or AMD FX-4300
  • GPU: Not tested, but keep in mind DirectX 11 is required.
  • RAM: 4GB

*The required specs are an estimation based on performance at the lowest graphics level. I run this on the highest graphics settings with a Ryzen 5 1600x and a GTX 970 at 60FPS. Your results may vary.

Customization Demo Download

Windows:

Download “MCTD-CustomizationDemo” MCTD_CUSTOMIZATION_DEMO.zip – Downloaded 747 times – 433 MB

MacOS: Expect in a  few days…

*Must be logged in to download

Graphics Cutout Download 

Download “Bike Cutout - .psd and .png” GraphicsCutout.zip – Downloaded 553 times – 2 MB

29 thoughts on “Motocross: Chasing the Dream – Customization Demo

      1. Make sure you extract the folder and run the game from inside that folder. The gray screen is from assets not loading that need to be referenced from the data folder. If the executable cant find that folder then nothing will show up.

        1. hodge47:
          Make sure you extract the folder and run the game from inside that folder. The gray screen is from assets not loading that need to be referenced from the data folder. If the executable cant find that folder then nothing will show up.

          I fixed it. I was running the graphics on the highest setting and turned them down and it seemed to work! 😀

    1. Make sure you extract the folder and run the game from inside that folder. The gray screen is from assets not loading that need to be referenced from the data folder. If the executable cant find that folder then nothing will show up.

  1. This is amazing! The quality is pretty awesome! I wish there were different plastics instead of the LCQ *cough Husqvarna cough* plastics. It works very well for me. Loving the customization! Can’t wait for this game man!!!

  2. Hey guys,

    I got 2 questions for you.

    1. Is the demo version for mac comming anyway now ? I mean, the competion’s time actually expired. But i anyway would like to have a look 😉

    2. Are you guys still on the line ? For me it just feels like something went very wrong. I checked you youtube-channel and there are even no video’s left. For me it looks like you guys shut doors. Even the competion is over and there’s no response from you guys. Serioulsy, I’m worrying about you guys and your Project.

    Best Regards
    Alex Scros

    1. The mac version probably isn’t happening due to a lighting issue. We have since moved on to a different lighting system and would take too long to implement into the demo.
      As for the contest, I will post about it on facebook later, but we are going to wait a little longer. It didn’t seem like that big of a hit, but we will keep our promise with the winner. Just seems a little weird announcing a winner with how far we got behind this fall.
      We’re still very much alive and well with the project its just been a stressful few months. I’m the only programmer at this time and school had to come first before this. I’ll be posting some more news later on our facebook so keep your eyes on that! 😀

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