Hello! I’m Leandro Castagno from Argentina, I’m one of the 3D artists for this project, very happy to be in! and i’d like to show this work in progress of the helmet for the rider. The first of a lot of helmets (I hope so because i got a lot of fun by making it).
This asset is very important because it gave me the ability to create a procedural material that will allow us to have some cool features in the game. Some of this features can be seeing in top videogames and we hope to get that same quality and to offer our players a very complete game, trying to catch as much realism we can. That said, we got some good looking results in the game engine we plan to use (Unity 5). The showoff images you will see below are in-game taken pictures with just a testing scene setup (not the final game looking), so i’m crossing fingers to get much more of this results and betters.
Enough talking, some screens…
Let us know what you think, and we hope you like it! 🙂
This are screenshots that shows some features players will have available for paint customization. Tintable parts, Paint types and Paint finishes.
This screenshots shows how the model surface will be affected by dust and dirt while the rider goes throw the track. The changes will be sighlty, i just put 4 stages but it goes from 0 to 100 %.
We are working in more effect and features to make it as much complete we can 🙂